Now, Attackers will have to contend with more unpredictability when facing him, as trapped doors can go from being a mild inconvenience to a full frag real quick. This is expected to open up quite a few more options for creativity when locking down a site as Kapkan. For reference, depending on armor, you can expect three or more traps to be lethal (or just about). Triggered traps on a given frame will then explode in unison, dealing 60 damage each. This means that while windows are capable of housing fewer EDDs than doors, they can still be stacked on either side of the frame, including on the inside and outside to maximize explosive impact. It should be noted that while he is no longer limited to one trap per door or window, the deployment space on each will still have a limit depending on their size.
If one Entry Denial Device on a door is a fun surprise, what would you call five EDDs? In an effort to spice up Kapkan's gameplay, he can now place a greater number of traps on doors and window frames, both increasing their active coverage and possible damage output. Population targeted by this change: Casual. Number of Entry Denial Devices per door/window frame no longer limited to 1.Given the amount of time and effort required to destroy one of these with even the reduced value, we feel this is a more than fair tradeoff for the increased defense these barricades bring to the table. Of course, this increased utility can't come without a small price - namely that it will take less melee hits to break each panel. Now, he'll be able to employ more complex defense setups and stand out as a more effective anchor pick, while feeling less of a sting if there's a Sledge on his case. Starting each round with one additional Armor Panel, this is expected to change how Castle approaches each map and encourage more creativity in their placement. While they've served him well over the years, we felt his stock was a little limiting, especially with such a clear counter in Sledge. Population targeted by this change: Casual and Top Ranked.Īt their core, Castle's Armor Panels represent one of the most quintessentially "Siege" Operator abilities - reinforcement is in Siege's DNA.
Reduced melee hits required to destroy a Armor Panels to 9 (was 12).